Moderating Live Video
Last month, a man used Facebook’s live video feature to confess to a murder, shortly after videos were uploaded that showed him announcing his intent and committing the act. Facebook broke down the timeline of this series of videos, revealing that they had suspended the person’s account in approximately 2 hours or less, saying “we need to do better.”
But what is a reasonable expectation for the public, when it comes to people who use live video to gain attention for their violent acts, against themselves or others? Heather Merrick, community experience manager at group video chat service Airtime, joins the show to discuss. Plus:
- How allowing users to switch video chats from public to private, and back, complicates community management efforts
- What happened when Tumblr switched replies off on their platform
- Unethical behavior and the implications of getting caught

I define community in two ways: 1. Community on a specific platform, like a Facebook group or a forum. 2. Community that connects around a topic, interest or pursuit in a decentralized way, across multiple platforms.
Gaming is a vertical that has a massive footprint in the online community space. Gamers took to online communities really early, and have been using online tools to connect for as long as pretty much anyone else.

The reason that people come to your community impacts how you manage that community. It is one of the factors that guides the choices you make and the strategies and processes that you deploy.
With a career in online community spanning more than 25 years, including 20+ leading influential online community
Online communities have the potential to create amazing, awe-inspiring moments. But they can sometimes get lost in a sea of cynicism and the day-to-day work of community management.
